A Journey Into the Cosmic Extraordinary
Even the lowly podcast producer or game creator has to answer the question at some point. Is anybody listening? Does anyone care? Should I just stop?
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Home of Fiddleback Productions, the producer of the GM Word of the Week podcast as well as Transit: The Spaceship RPG, the Shelves of Books; Shelves of Games blog, and other projects in the gaming world.
Even the lowly podcast producer or game creator has to answer the question at some point. Is anybody listening? Does anyone care? Should I just stop?
Read MoreI started out playing Creature in the Well, but it turns out to require a level of reflexes and coordination that I no longer possess.
Read MoreThe time has come to put an end to Fiddleback vs. Tales From the Yawning Portal. Over the course of the ten articles in this series, I’ve covered all seven of the adventures included in this book, some with detailed, room by room, commentary and others with a more traditional review-style approach.
Read MoreAmbitious adventurers hear stories of a secret tomb containing riches beyond belief and relics of exceptional power. Keen to prove themselves against those who have gone before and earn their place as the most powerful adventurers in the land, the party enters a known deathtrap where the rules of adventuring no longer apply.
Read MoreThe giants rise. Their purpose is unknown, but in their wake lays death and destruction. City elders have done all they can and now turn to a group of adventurers for help. Their job is to find the cause that brings different giants together, unites them, and sends them against the world. Somewhere behind it all must be a reason; can the PCs find it and prevent further raids?
Read MoreDead in Thay, a one hundred six room mega-dungeon of evil wizards, dangerous beasts, and things that simply should not exist. Deep inside the Doomvault lay the phylacteries of Szass Tam and his corrupted servants. Will the PCs foil the plans of Tam and destroy his phylactery, or will they lose their lives and wander forever as undead?
Read MoreBefore you stands White Plume Mountain, home of the mad wizard Keraptis. Inside lay three weapons of ancient power, stolen from their owners. The PC’s job: Recover the weapons. Simple enough. Will they emerge victorious, weapons in hand? Or will they be lucky to emerge at all?
Read MoreAt last the moment has come to step back in time and experience some of the early years of D&D. What sorts of adventures did old gamers have back then and were they any good? Is Tamoachan a gem from D&D’s past? What does it have to say about the way D&D and other RPGs were played back then?
Read MoreThe Foundry and The Black Lake are all that remain of The Forge of Fury. Will they be more like The Mountain Door, or Glitterhame? Or will they be something entirely their own?
Read MoreAhead lays The Glitterhame and beneath it The Sinkhole. If the PCs have entered successfully through The Mountain Door this may be their first real chance for a rest. If, on the other hand, they’ve chosen to make their first approach from outside Glitterhame itself, the adventure is just beginning. Either way, an underground crystal-flecked cavern full of troglodytes and nastier things awaits.
Read MoreThis is the first part of the Forge of Fury series. The Forge of Fury is the second adventure included in Wizards of the Coast’s Tales From the Yawning Portal book. It is meant to follow on from the previous adventure, Sunless Citadel, and PCs should be level 3 or better before heading in.
Read MoreTime to finish up Tales From the Yawning Portal’s The Sunless Citadel adventure with The Grove. You’ll want to review the introductory article for this series if this is your first time here and get out your book to follow along.
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